Experiments with lights and shadows in a dark maze
Hi there, how are doing?
I'm still excited with the results obtained with PEAS! Animated Sudoku... it's very cool, honestly. :)
In other hand, I have joined to 1 Bit Jam mainly because I tought would face a lot of retro games and would be another opportunity to challenge myself. Sadly I could't dedicate a lot as I did on the last one and decided to simplify the things creating something simplier.
The initial version
For this jam my idea was create a top-down dark maze.
I would like to create an adventure, but no time for that as started the work less than 1 day to submissions deadline.
I got happy to achieve the first version. It looked like that:
The goal is find the treasure with the lightspot that refects the ahead wall.
- Game over if hit the wall.
- Game won if yout touch the hidden treasure.
Simple, no?
Shadows
I loved the first version, it was playable, a bit fun. I did it on short time. I was happy with that.
But, after some feedbacks I noticed It was really too primitive.
No problem! I decided to experiment changing the lightspot bringing a shadow effect:
The result was interesting:
- Easier too undertand the block of walls.
- It got live with the shadow movement.
- I could use the central focus to reveal something found.
Things to improve:
- Distance between the player and the light. If the light is far, would hide close walls. If close would turn harder to understand the map.
- I noticed that light was crossing the walls, what was so strange.
- If the player is too close the wall, it didn't see the wall as there is a distance between the both.
The adventure way
I decided the follow the adventure way and changed some things:
- I added a collectable key.
- I added dialogs to interact to the player.
- The treasure is hidden and even finding it the player need to find the key to unlock it.
At this moment I tought: "Hey, now it looks like and adventure, it's getting live!"
Next steps
Now I am trying to improve the light issues:
- It must not cross the walls.
- It must to have shadow on.
- It must to have fixed length and not reflect the opposite wall if it's too far.
- It must to have a focus enought to highlight a found item like a key.
That's all.
And you, what are your impressions?
Files
MAZE
Find treasures on this dark adventure.
Status | Prototype |
Author | Lucas Castro |
Genre | Adventure |
Tags | 1-bit, Minimalist, Top-Down |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.